EDIT: The CoD ELITE Beta is now accepting signups. If you're interested: http://www.callofduty.com/elite
EDIT2: Josh Peckler of Planet CoD has posted some screenshots of the service. Check them out here: http://planetcallofduty.gamespy.com/fullstory.php?id=164972
Hello again everyone,
So the community event lasted two days. The first day was the Infinity Ward MW3 event in Encino, CA. The second day we were taken to Treyarch in Santa Monica to check out the a pre-release build of the new Call of Duty ELITE service that will presumably be launching alongside MW3 this fall. The service will also be coming to Black Ops. The service was built and will be maintained by the newly formed Beachhead Studios. Also, anything and everything I saw or heard is subject to change from now until release day.
Following the leak of the ELITE logo and some subtle hints the previous day, I sort of knew what to expect and was frankly quite worried about it. Like many of you, I do not play games with subscription based models and really don't care for the whole P4F model either. However, the guys at Beachhead and Treyarch were very quick to emphasize that neither of these models will exist in MW3. Let me say that again: MW3 multiplayer not require a subscription. Furthermore, the CoD ELITE service will also be free to all players. All features which CoD players currently receive for free will continue to be free with MW3 and CoD ELITE. There will, however, be certain "premium features," one of which will be contests, where paying members can win physical prizes. Also coming with a premium subscription will be map pack redeem codes for each MW3 DLC as they release. Users who choose to pay into the service by subscribing will get some tangible value out of it. Once again, neither MW3 players, Black Ops players, or ELITE members will be required to pay to play or to use the service.
So, now that I've outlined what CoD ELITE isn't, let me give you some info on what it IS. CoD ELITE is a service that exists outside of MW3 but will integrate back into the game. We weren't given details as to how this integration would work or to what extent it would. The service will support Black Ops but will not integrate into the game to the degree that it will with MW3. The service is essentially a stat tracking and social universe for CoD players. It has quite a few features, only some of which I will mention here. It lets players track their stats and and compare with their friends' stats. Based on these stats, it allows players to spot trends in their performance to help them improve. It allows players to view stats on their recent matches. It allows players to view overheads of maps and view weapon stats. It allows users to see their recent matches details and upload clips to YouTube. This particular feature will work on PC, unlike the current Call of Duty website. It allows players to associate their personas on Facebook and Twitter with their identity in the CoD universe. It allows players to form groups and clans with other players. It allows users to compete for real prizes as well as digital ones. It also will have a nifty feature that will predict when a user will hit his or her next prestige level. Yeah, as I said, CoD ELITE is basically an all-encompassing stats tracking and social network built specifically for CoD players.
At the event, we used the service through a laptop's web browser. However, the devs confirmed that the service will be making it's way to more devices such as iOS, Android, etc. With all of the functionality build into CoD ELITE, navigating the site seemed surprisingly simple and intuitive. Overall, the UI was very clean and professional looking and is all in HTML5. With minimal web design experience, it was easy to see that quite a bit of effort was put into making the service work, both on the back end, the technical aspects, as well as on the front end, making it simple and intuitive for the end user.
As far as pricing for a premium subscription to CoD ELITE, no official word has been given by Activision. Any and all figures given by various gaming sites I am assuming are pure speculation. However, one thing that the devs told us regarding pricing was that if you're the type of player that buys all the map packs and plays the MP game extensively, the pricing will be low enough to be a "no-brainer."
That about sums up CoD ELITE. I hope I was able to clear up some of the misinformation surrounding the service as well as alleviating some of the fears that you guys might have had regarding a forced subscription for MW3 MP or CoD ELITE.
Glad I was able to bring this information to you all,
H4WKE
P.S.: I wrote this thing from 3-6 AM my time so please excuse any typos... It think I'm gonna go to bed now... :)



The first level we were shown was titled 'Black Tuesday.' Modern Warfare 3's story picks up hours after the end of Modern Warfare 2's. The Russians, headed by Makarov, have invaded the United States and this level has the player in the boots of a Delta Force operative fighting for control of the financial district of Manhattan in New York City. The level begins with another operative, probably a main character, giving you a magazine for your M4 carbine assault rifle. This is the same sequence seen in the gameplay reveal trailer 0:10-0:12. One interesting new attachment that your rifle is equipped with in this mission is the so-called hybrid sight. This is a sight which sits behind your standard red-dot sight which can be toggled on and off on the fly giving you a bit more magnification longer range engagements while letting you slide it out of the way for short range encounters. Bowling stated that this idea was given to them through interviews with special forces operatives who sometimes modify their weapons with this type of optics set-up. The unit is tasked with taking down a communications jammer that the Russians have set up on the roof of the stock exchange. You fight street to street, alleyway to alleyway, and intersection to intersection until you reach the exchange. The city has been under heavy siege, the air is filled with dust and debris, cruise missiles hammer nearby buildings. The environment reminded me of images I have seen of the aftermath of 9/11. However, there isn't much time for emotion as you are being constantly being at shot from well armed and fortified Russian troops. To help even the odds, you are equipped with an XM25, and a new 9-Banger flash bang variant and 'even the odds' they do indeed! You fight through the exchange, through the trading floor and onto the roof where you disable the jammer with thermite, which comes crashing down. While your're waiting for exfiltration, you are attacked from several adjacent rooftops. You are provided with a controllable drone attack to help you defend your position until a blackhawk helicopter arrives, which you quickly board. You fly between buildings with several Russian hind helicopters in pursuit, which you frantically shoot with a door-mounted minigun. One of the choppers you destroy ends up crashing into the blackhawk and for a moment your chopper is crashing. However, somehow the pilot manages to regain control. What we saw of this level ended here.
Mind the Gap:
The second level we were shown was titled 'Mind the Gap." It takes place in the Canary Wharf District of London on a rainy night. Your British SAS unit has been tasked with obtaining some suspicious cargo that is being loaded into trucks from a dock. The level starts off with a bit of reconnaissance, presumably from a UAV. You commanding officer emphasizes that the operation must remain as covert as possible. Your view then zooms down to earth level and you embody one of the SAS operatives. You use a silenced MP5 as you go building to building, silently taking out tangos. When you reach the dock, you engage in a firefight with the Russians and take control of the truck only to discover that the cargo is nowhere to be seen. Another section of the level has you chasing Russian soldiers down into the London Tube. They take control of a train and speed off. You peruse them from the back of a pickup truck. This is the same set of sequences shown in the gameplay reveal trailer. After several near misses with oncoming trains, the lead pickup truck in front of you crashes into the train and derails it. This sends train cars tumbling lengthwise down the tunnel, crashing through support beams. Your truck crashes and you are thrown to the ground. The level fades to black. Bowling told us that this was not the end of the level.